you wanna know what i think of this whole thing, this guy shares my thoughts (read in columns)
Are you guys still fucking mad that an actual game dev owned a famous fanboy?
Wow. Bravo indeed.
Oh yes, an actual game dev and veteran who needed $3.3mil to make fucking BROKEN AGE. Meanwhile you have games like the Blackwell Legacy, TWAU, The Walking Dead, Resonance, Yahtzee’s Chzo Mythos and the freeware SCUMMVM that require not even half that amount to make. No Adventure game requires that much cash to make, least of all Broken Age. It’s a game that only received any attention because Tim attached his name to it. The only reason anyone gives a shit about him is because he’s still coasting by on Day of the Tentacle and Grim Fandango which were amazing, but guess what? They came out a LOOOOOOOONG time ago. Ever hear the phrase “One Trick Pony”?
Also you’re deliberately ignoring the rest of the post. Dude wants to go back to the time where journalists could be trusted and video games were measured for their fun value, not on how artsy they are or whether or not they’re misogynistic. I really don’t know where and how Tim Schaefer “owned” this guy. Judging by his track record it’s a wonder he can own his own shirt considering how much money he needs to make one shitty adventure game. Fame is not a substitute for skill, sorry. Just because you bottled lightning once doesn’t mean you get a free pass for every other piece of shit you work on, especially when said pieces of shit include The Cave, Broken Age, and Space Base DF9.
Okay, I’ve gotta just correct you a little here.
1) You can’t compare Broken Age to microbudget indie games such as Blackwell Legacy. Blackwell Legacy deliberately uses as few game assets as it can, and as few bespoke animations, as well as the short lengths of the games, to cut down on costs. While it is true that Blackwell Unbound (the second game in the series) cost roughly $800 to make, it is an incredibly short game, and most likely the main developer put in time from their own spare hours and used volunteer work to make up for it. It also used AGS, which handles 100% of what Blackwell Unbound can achieve with it’s default functions. The Chzo Mythos games took years to fully complete, and they’re also pretty spartan when it comes to art assets, and they also have nothing in them that AGS wasn’t built to handle (not to mention the earlier games used stock music). Broken Age is a fully animated HD game, with an orchestral soundtrack and a bespoke engine, and professional voice actors.
I know these things about the AGS adventure games, because I work with the engine on a daily basis. I’ve made games in it. The microbudget garage game method of creating games is nothing like the scale of the studio system Schafer is using. I could pay myself minimum wage until the game is done, or nothing at all and work on it in my spare time, and it would still get finished. The studio system works differently, and you have to understand the scales jump up very sharply depending on which model of game development you are using, and the level of technology. Heck, even by going to HD instead of SD your costs will skyrocket. Creating The Secret of Monkey Island isn’t going to cost that much even now, but Schafer isn’t making that game.
2) No adventure game costs $3million dollars? Adjusting for inflation:
Grim Fandango: $4,150,696.86
Broken Sword: $3,155,561.84 (£1mil in 1995)
The Longest Journey: $3,575,180.07
And that’s just the games whose budgets have been released. I could name more, but I think you should do some research, too.
3) ScummVM is a FOSS reimplementation of game engines that have already been made, supplied by numerous volunteers. To say that ScummVM would have a lower effective budget (based on manhours worked on it) than Broken Age would be incorrect at best, and downright insulting too the ScummVM devs at worst. Besides which, the games that it supports are commercial, and have already been developed for millions of dollars, altogether.
4) Tim Schafer made Psychonauts and Brutal Legend after Grim Fandango, both critically acclaimed.
5) “Go back to the time when journalists could be trusted”? What time is that, the halcyon times when game journalists were openly bribed to the point where Amiga Power did an article on it showing the reader every trick they used to wheedle out of any honest review? Or in 2003, when the Ethics of Videogame Journalism were being discussed in articles?
This shit goes back years, to the dawn of videogames. If you think that the thing wrong with reviews are “but is it art” or “feminist stole mah game”, then I’m sorry that you’re clueless to the history of the medium that you love. Read a little deeper into the past and you’ll see it echo into the present.
This whole thing is a huge clusterfuck of voices, and generally if anyone’s going to get anything done, we need to calm down and verify that the things we are told are true. I’ve tried to remain somewhat distant of this maelstrom, but I can’t help but see a lot of misinformation being thrown around. I know you want to rally to a cause, but please, do some research before adding to the cacophony.