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Posted on 17th Sep at 8:12 PM, with 16 notes

Fluppy Dogs Intro
Anyone remember this show?

Posted on 15th Sep at 7:31 AM, with 132 notes

bruisecruisepopulationyouz:

longcriercat:

bruisecruisepopulationyouz:

thathomestar:

you wanna know what i think of this whole thing, this guy shares my thoughts (read in columns)

link to full sized images

BRAVO

Are you guys still fucking mad that an actual game dev owned a famous fanboy? 

Wow. Bravo indeed. 

Oh yes, an actual game dev and veteran who needed $3.3mil to make fucking BROKEN AGE. Meanwhile you have games like the Blackwell Legacy, TWAU, The Walking Dead, Resonance, Yahtzee’s Chzo Mythos and the freeware SCUMMVM that require not even half that amount to make. No Adventure game requires that much cash to make, least of all Broken Age. It’s a game that only received any attention because Tim attached his name to it. The only reason anyone gives a shit about him is because he’s still coasting by on Day of the Tentacle and Grim Fandango which were amazing, but guess what? They came out a LOOOOOOOONG time ago. Ever hear the phrase “One Trick Pony”?

Also you’re deliberately ignoring the rest of the post. Dude wants to go back to the time where journalists could be trusted and video games were measured for their fun value, not on how artsy they are or whether or not they’re misogynistic. I really don’t know where and how Tim Schaefer “owned” this guy. Judging by his track record it’s a wonder he can own his own shirt considering how much money he needs to make one shitty adventure game. Fame is not a substitute for skill, sorry. Just because you bottled lightning once doesn’t mean you get a free pass for every other piece of shit you work on, especially when said pieces of shit include The Cave, Broken Age, and Space Base DF9.

Okay, I’ve gotta just correct you a little here.

1) You can’t compare Broken Age to microbudget indie games such as Blackwell Legacy. Blackwell Legacy deliberately uses as few game assets as it can, and as few bespoke animations, as well as the short lengths of the games, to cut down on costs. While it is true that Blackwell Unbound (the second game in the series) cost roughly $800 to make, it is an incredibly short game, and most likely the main developer put in time from their own spare hours and used volunteer work to make up for it. It also used AGS, which handles 100% of what Blackwell Unbound can achieve with it’s default functions. The Chzo Mythos games took years to fully complete, and they’re also pretty spartan when it comes to art assets, and they also have nothing in them that AGS wasn’t built to handle (not to mention the earlier games used stock music). Broken Age is a fully animated HD game, with an orchestral soundtrack and a bespoke engine, and professional voice actors.

I know these things about the AGS adventure games, because I work with the engine on a daily basis. I’ve made games in it. The microbudget garage game method of creating games is nothing like the scale of the studio system Schafer is using. I could pay myself minimum wage until the game is done, or nothing at all and work on it in my spare time, and it would still get finished. The studio system works differently, and you have to understand the scales jump up very sharply depending on which model of game development you are using, and the level of technology. Heck, even by going to HD instead of SD your costs will skyrocket. Creating The Secret of Monkey Island isn’t going to cost that much even now, but Schafer isn’t making that game.

2) No adventure game costs $3million dollars? Adjusting for inflation:
Grim Fandango: $4,150,696.86
Broken Sword: $3,155,561.84 (£1mil in 1995)
Phantasmagoria: $6,253,280.84
The Longest Journey: $3,575,180.07
And that’s just the games whose budgets have been released. I could name more, but I think you should do some research, too.

3) ScummVM is a FOSS reimplementation of game engines that have already been made, supplied by numerous volunteers. To say that ScummVM would have a lower effective budget (based on manhours worked on it) than Broken Age would be incorrect at best, and downright insulting too the ScummVM devs at worst. Besides which, the games that it supports are commercial, and have already been developed for millions of dollars, altogether.

4) Tim Schafer made Psychonauts and Brutal Legend after Grim Fandango, both critically acclaimed.

5) “Go back to the time when journalists could be trusted”? What time is that, the halcyon times when game journalists were openly bribed to the point where Amiga Power did an article on it showing the reader every trick they used to wheedle out of any honest review? Or in 2003, when the Ethics of Videogame Journalism were being discussed in articles?

This shit goes back years, to the dawn of videogames. If you think that the thing wrong with reviews are “but is it art” or “feminist stole mah game”, then I’m sorry that you’re clueless to the history of the medium that you love. Read a little deeper into the past and you’ll see it echo into the present.

This whole thing is a huge clusterfuck of voices, and generally if anyone’s going to get anything done, we need to calm down and verify that the things we are told are true. I’ve tried to remain somewhat distant of this maelstrom, but I can’t help but see a lot of misinformation being thrown around. I know you want to rally to a cause, but please, do some research before adding to the cacophony.

Tagged: #peace out,
Posted on 15th Sep at 2:37 AM, with 132 notes

samael:

longcriercat:

bruisecruisepopulationyouz:

thathomestar:

you wanna know what i think of this whole thing, this guy shares my thoughts (read in columns)

link to full sized images

BRAVO

Are you guys still fucking mad that an actual game dev owned a famous fanboy? 

Wow. Bravo indeed. 

tl;dr - started with griping about how much a game they probably weren’t going to play costs and I closed it. Y’know how much adventure games with spit and polish cost to make? Adjusting for inflation, Day of the Tentacle cost a million of today’s dollars.

Note also that Day of the Tentacle’s million dollar budget is quite the lowball - it was created using SCUMM, an engine that already existed, that the development team was familiar with, using a workflow that they were familiar with. Several SCUMM games were released before DOTT that improved upon the original Maniac Mansion engine, and each was incrementally an improvement upon the last. There was nothing about Day of the Tentacle that pushed out the boat in terms of technology - the engine was set, the iMuse system was already in place and the composers already knew how to take advantage of it, and Lucasarts was using the same staff on several games, further lowering their required budget to create DOTT. But still, a 320x200 256 colour game with very, very limited animation, cost $1 million.

The Secret of Monkey Island, which is even more limited in scope, cost
$236,973.99, adjusted for inflation.

But these were low resolution games with limited art assets, MIDI music, and a prefab game engine.

Broken Age is a high resolution, highly animated, fully orchestrated game, where they had to write the game engine from scratch (SCUMM has already has pretty much all of the architecture needed for an adventure game, Moai doesn’t). Trying to do Broken Age at the fidelity it is on $400,000 would be folly.

People forget that as resolutions and technology increases, the demands on assets increases as well. Full Throttle cost $2,344,980.31 (adjusted for inflation), not counting the engine development, and even it was super short.

Not to mention that games being truncated for release because of a lack of budget is a super common thing with games, such as Toonstruck, which had a whole second part which was cut for budget and time restraints, and it now rests on the cutting room floor, because they didn’t manage to get the sales they needed to finish the game, and Toonstruck remains marred with a really unsatisfying ending. And Toonstruck had a huge budget for it’s time (I can’t find any references to the number, only that it was marketed in trade magazines on it).

Games run over budget. Games run over development time (and thus, over budget). Most of the time, the game is patched up and the rest of the assets saved for a sequel or binned. Which is why a lot of games have shitty endings, or shitty middles that bridge to rushed endings. Something has to give in order for the game to be released, and some of the time, it’s the content. Realising that you’re going to go over time and budget while retaining the fidelity of the game, and gathering more funds is sensible business. Sometimes, game developers will get corporate sponsorship in order to finish their game, some cut content, some go way over budget and languish for 13 years trying desperately to chase the cutting edge, costing the companies millions upon millions. Tim Schafer instead polished up and released what he got, and worked to find more funds to finish the rest of the game to the same standard.

So before any gamers decide that cutting a game you’re working on in half and finding more funds to finish it, just remember:

Don’t you know fucking anything about the game industry?!!

Posted on 14th Sep at 10:47 PM, with 77 notes
nichotep:

I know, right? I used to love chocolate, but then I heard my neighbor’s dog got into a big box of it. It got really sick and later died at the vet.
We need to rally the people and get Big Choca to stop selling this poison. They market to children, for God’s sake.

Food that kills certain animals that aren’t supposed to eat them, but not others who are? Why, that’s never happened in nature before!It’s not as if Deadly Nightshade is incredibly poisonous to humans but not to the species of birds the nightshade plant needs to spread it’s seeds!Or how about species of peppers, which use the scary chemical Capsaicin, which, in small doses, can deter animals from eating it, and even be toxic to some insects at moderate doses.Not to mention that GM crops, because we don’t have the ability to create new plant abilities from whole cloth, have to come from other plants that already exist in nature.But yes, apparently food shouldn’t kill, and food definitely shouldn’t have the same kind of defense mechanisms used in plants for billions of years. April Reeves’ intuition is far more important than any science, anyway.

nichotep:

I know, right? I used to love chocolate, but then I heard my neighbor’s dog got into a big box of it. It got really sick and later died at the vet.

We need to rally the people and get Big Choca to stop selling this poison. They market to children, for God’s sake.

Food that kills certain animals that aren’t supposed to eat them, but not others who are? Why, that’s never happened in nature before!

It’s not as if Deadly Nightshade is incredibly poisonous to humans but not to the species of birds the nightshade plant needs to spread it’s seeds!

Or how about species of peppers, which use the scary chemical Capsaicin, which, in small doses, can deter animals from eating it, and even be toxic to some insects at moderate doses.

Not to mention that GM crops, because we don’t have the ability to create new plant abilities from whole cloth, have to come from other plants that already exist in nature.

But yes, apparently food shouldn’t kill, and food definitely shouldn’t have the same kind of defense mechanisms used in plants for billions of years.

April Reeves’ intuition is far more important than any science, anyway.

Tagged: #gm crop,
Posted on 13th Sep at 5:33 PM, with 9 notes
Msrah, Marrulurk Thief/Necromancer, and his Skeletal Wolverine Companion, Logan.This week in AD&D, Msrah found a strange, yet familiar looking weapon, which may be a key to finding out more about his people’s lost heritage. Also, he decided to outfit his constant animated undead companion in a jester’s outfit, seeing as the bells on the fool’s cap served as a great alarm and foiled an assassin before. Logan could have used clothing, anyway.
View high resolution

Msrah, Marrulurk Thief/Necromancer, and his Skeletal Wolverine Companion, Logan.

This week in AD&D, Msrah found a strange, yet familiar looking weapon, which may be a key to finding out more about his people’s lost heritage.

Also, he decided to outfit his constant animated undead companion in a jester’s outfit, seeing as the bells on the fool’s cap served as a great alarm and foiled an assassin before. Logan could have used clothing, anyway.

Posted on 4th Sep at 5:59 PM, with 125,457 notes
roserosetyler:

vixyish:

the-uncensored-she:

Tell me again why a women’s liberation movement is no longer needed.

Dear “I don’t need feminism” crowd…

“The Iowa Supreme Court on Friday stood by its ruling that a dentist acted legally when he fired an assistant because he found her too attractive and worried he would try to start an affair. Coming to the same conclusion as it did in December, the all-male court found that bosses can fire employees they see as threats to their marriages, even if the subordinates have not engaged in flirtatious or other inappropriate behavior. The court said such firings do not count as illegal sex discrimination because they are motivated by feelings, not gender." [x]

"That witch cast a spell on me with her looks!"
View high resolution

roserosetyler:

vixyish:

the-uncensored-she:

Tell me again why a women’s liberation movement is no longer needed.

Dear “I don’t need feminism” crowd…

The Iowa Supreme Court on Friday stood by its ruling that a dentist acted legally when he fired an assistant because he found her too attractive and worried he would try to start an affair. Coming to the same conclusion as it did in December, the all-male court found that bosses can fire employees they see as threats to their marriages, even if the subordinates have not engaged in flirtatious or other inappropriate behavior. The court said such firings do not count as illegal sex discrimination because they are motivated by feelings, not gender." [x]


"That witch cast a spell on me with her looks!"

Posted on 2nd Sep at 8:28 PM, with 1,722 notes
The sixth gif in your reaction folder is your reaction to working here
Posted on 2nd Sep at 7:55 PM, with 292,984 notes

redsuns-n-orangemoons:

i-write-wrongs:

realest thing I’ve seen in a while

this was so amazing. so thought provoking. an eye-opening social criticism.

Isn’t this the same dude that said “Computer art is like chopping down a forest of real art”?

Man, he has at least as many misses as he does hits. As far as I can tell:

1) Only thin, able protagonists rise to the heights of literature, while others are forced to sit back and watch others achieve what they are told they can’t. The other interpretation is incredibly insulting.

2) The workplace says women are to rise to the top of their profession between the legs of their superiors, and this is built into the system where they work.

3) Angels make for poor farm animals (????)

4) Remember that carnivores eat meat, while herbivores can exist without the butcher’s work.

5) When society falls, the people that remain will embrace peace (????)

6) Overthrowing one tyrant just causes another to rise (????)

7) Social media can open the door to a new world.

8) Social media can make your voice heard in a lonely world.

9) It’s not enough to give people the bare minimum to survive, we must also give them education.

10) In other to get our system to move from where it stands, you have to get out in front where it’s dangerous.

Posted on 2nd Sep at 1:15 AM, with 4 notes
Msrah, Marrulurk Thief/Necromancer, Goblin Circus AcrobatAnother picture of Msrah, this time showing off some acrobatic skills. Attempted to get some balancing here, and a “not standing around” pose. I think it turned out rather nicely.Hopefully I can get every acrobatic nonweapon proficiency on him. I think there’s just one left, and I’m looking forward to it.
View high resolution

Msrah, Marrulurk Thief/Necromancer, Goblin Circus Acrobat
Another picture of Msrah, this time showing off some acrobatic skills. Attempted to get some balancing here, and a “not standing around” pose. I think it turned out rather nicely.

Hopefully I can get every acrobatic nonweapon proficiency on him. I think there’s just one left, and I’m looking forward to it.

Posted on 28th Aug at 4:32 PM, with 30 notes
agoutirex:

isaacbaranoff:

If I see you supporting this immoral sociopath, I will destroy you. He has blatantly plaigarized my comics and assaulted the people who influenced me — in essence, attacking the very people that resulted in the creation of his comic (by taking my ideas and characters and changing the names, species and ethnic backgrounds). I will not reward those who support second-handers.

Oh shit I’m shaking in my boots!
PS Isaac, I’m not really scared, history will vindicate me, you big sack of cowardice

Oh man, I can complete this joke.

Come on, Isaac Baranoff! If you’re gonna rip off a joke, at least put some effort into it!
View high resolution

agoutirex:

isaacbaranoff:

If I see you supporting this immoral sociopath, I will destroy you. He has blatantly plaigarized my comics and assaulted the people who influenced me — in essence, attacking the very people that resulted in the creation of his comic (by taking my ideas and characters and changing the names, species and ethnic backgrounds). I will not reward those who support second-handers.

Oh shit I’m shaking in my boots!

PS Isaac, I’m not really scared, history will vindicate me, you big sack of cowardice

Oh man, I can complete this joke.

Come on, Isaac Baranoff! If you’re gonna rip off a joke, at least put some effort into it!

Start
00:00 AM